Seminar in Geometry and Animation
Instructors: Prof. Eitan
Grinspun and Dr.
Alec Jacobson
Class meets Wednesdays 2:10pm-4pm in 644 Mudd CEPSR 620
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Role-playing
This seminar is organized around the different "roles" students play
each week: SIGGRAPH Reviewer, Archaeologist, PhD Student, Industry
R&D Expert, Hacker, and Private Investigator.
- SIGGRAPH Reviewer: Complete a full---critical but not necessarily
negative---review of the paper. Answer all questions on the SIGGRAPH
Review Form.
- Archaeologist: Determine where this paper sits in the context of
previous and subsequent work. Find and report on one older paper
cited by the current paper and one newer paper citing
this current paper.
- PhD Student: Propose an imaginary follow project not just
based on the current but only possible due to the existence
and success of the current paper.
- Industry R&D Expect: Convince us (your industry
bosses) that it's worth your time and money to implement this paper
into our company's pipeline. Choose an appropriate company and
product or application.
- Hacker: Implement a small part of the paper or simplified
(e.g. 2D instead of 3D) version of the paper. Prepare a demo of your
work for the class.
- Private Investigator: Find out background information on
one of the paper authors. Where have they worked? What did they study?
What previous projects might have led to working on this one? We
encourage you to contact the authors, but remember to be courteous,
polite and on topic. Write that you're in Prof. Grinspun and Dr.
Jacobson's seminar and include a link to this page.
Everyone, every week: Come with a new title for the current
paper and a missing result the paper could have included.
Email any presentation material/reviews/code/etc. to c2g2serg@gmail.com Wednesday by noon before class.
This course structure/syllabus is public domain. If you adopt
the course structure, please share your experiences with us.
Reading
- Automatic Rigging and Animation
of 3D Characters, [Baran & Popović 2007].
- Good vibrations: modal dynamics for graphics and animation, [Pentland & Williams 1989]
- An Intuitive Framework for Real-Time Freeform Modeling, [Botsch & Kobbelt 2004]
- Spacetime Constraints, [Witkin & Kass 1988]
-
Real-Time Subspace Integration for St.Venant-Kirchhoff Deformable Models, [Barbič & James 2005]
Some helpful notes:
- Partial and Approximate Symmetry Detection for 3D Geometry, [Mitra et al. 2006]
- Position Based Dynamics, [Müller et al. 2007]
- Pose Space Deformation: A Unified Approach to Shape Interpolation and
Skeleton-Driven Deformation, [Lewis et al. 2000]
- Discrete Differential-Geometry
Operators for Triangulated 2-Manifolds, [Meyer et al. 2002]
Note: Don't be scared of 26 pages. The formatting is generous.
This is about as much text as a SIGGRAPH paper.
- Skinning mesh animations, [James & Twigg 2005]
- Teddy: a sketching interface for 3D freeform design, [Igarashi et al. 1999]
- Style-Based Inverse Kinematics, [Grochow et al. 2004]
Shimbe's SIGGRAPH Award winning short animated film. Shimbe used
motion capture on marionette puppets to have interestingly styled motions:
"The Wonder Hospital" [Full film, 12min] from B. Shimbe Shim on Vimeo.
- Marching cubes: A high resolution 3D surface construction algorithm, [Lorenson & Cline 1987]
Coming soon to a seminar near you...