Here's a bash script to automatically bundle up your executable program into a "double-clickable" .app application directory. This works nicely for making GLUT applications look a bit more authentic. Save the following in a file called build_app
:
#!/bin/bash
# based on https://raw.github.com/ixchow/Preshack/master/Basis/osx/build_app.pl
if [ "$#" -eq 0 ]
then
USAGE="Usage:
build_app.sh path/to/executable path/to/icon.icns path/to/new.app
or
build_app.sh path/to/executable path/to/icon.icns
or
build_app.sh path/to/executable
";
echo "$USAGE";
exit 1
fi
BIN="$1"
if [ "$#" -ge 2 ]
then
ICNS="$2"
else
ICNS=""
fi
if [ "$#" -ge 3 ]
then
APP="$3"
else
APP="$1.app"
fi
NAME=`basename $1`
SHORT=${NAME:0:4}
mkdir -p "$APP/Contents/Resources" || exit 1;
mkdir -p "$APP/Contents/MacOS" || exit 1;
PLIST="$APP/Contents/Info.plist";
echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>$NAME</string>
<key>CFBundleIconFile</key>
<string>$NAME.icns</string>
<key>CFBundleIdentifier</key>
<string>com.tchow.$NAME</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleNAME</key>
<string>$NAME</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>$SHORT</string>
<key>CFBundleVersion</key>
<string>1.0</string>
</dict>
</plist>" > $PLIST
cp $BIN $APP/Contents/MacOS/$NAME
if [ ! -z "$ICNS" ]
then
cp $ICNS $APP/Contents/Resources/$NAME.icns
fi
Then you can run it on you executable like this:
build_app executable icon.icns output.app