Today I struggled to convince Maya to let me extrude a Bezier Curve into a solid shape (sweep a closed curve and finish with planar end caps). I could used the Surface > Extrude
tool to extrude the curve and then select the boundary edges and use the Surface > Planar
tool to close the endcaps, but this just creates a group of 3 surfaces which are not topologically connected.
My end goal today was to create something to send to the 3D printer. So in this case I eventually wanted a triangle mesh. Here're the steps I took to convert a bezier curve to a polygonal mesh:
Polygons > Plane
tool
Edit Mesh > Project
curve onto mesh
Edit Mesh > Split Mesh
with projected curve
Edit > Invert Selection
Edit > Delete
Polygons > Extrude
tool
Mesh > Cleanup...
4-sided faces
is unchecked
Faces with zero geometry area
is checked with very small Area tolerance
(e.g. 0.00001)
Cleanup
Mesh > Triangulate
File > Export Selection
and save as an obj
Wow. So 21 steps. Not particularly easy for a task I thought would be dead simple. I must be missing some faster way to do this.